Table of Contents
- 1.0 - Introduction and Objectives
- 2.0 - Requirements
- 3.0 - Armies of the Gods
- 3.1 - Boss-Monsters
- 4.0 - Rewards
- 5.0 - Frequently Asked Questions
1.0 - Introduction and Objectives
During the third age of RuneScape, before all of our players' time, the Gods fought one final war over the possession of a sword. You have probably heard in your travels that the scar of the war and those before it is the Wilderness. However, in a dungeon recently uncovered the battle goes on - and you and friends can attempt to plunder the weapon and much more!
The God Wars Dungeon is just north of Trollheim and west to the wilderness. The dungeon can either be reached by pushing a boulder out of the way with level 60 Strength when coming from Trollheim (teleport to Trollheim then run north), or squeezing through a crevice next to the boulder with level 60 Agility. Around the Dungeon entrance (rope required) you will be feeling the full force of the mountains' icy wind, which does 1 damage often and lowers all stats. Be careful of the Ice Wolves (level-132) close to the entrance and on your first visit there, speak to the Dying Knight and tie a rope to the rocks near the hole. He will give you a letter, if you bring it to Sir Tiffy Cashien you will be able to attain sword shards from the boss-monsters. Once you climb down into the dungeon, your special attack energy and running energy will drain to zero.
Note: Inside the dungeon, the winds no longer reduce stats.
2.0 - Requirements
Players entering the God Wars Dungeon should have a combat level of at least 90 if they want to be successful, going with a team is the best move since the entire dungeon is a multicombat zone. Prayer potions, high healing food, super sets and quick teleports out are vital. If you decide to try and take on any of the Boss-monsters you will need to be prepared and must be aware of their abilities before you attack them, see the Boss-Monsters section.
There are four sides to the battle, the gods: Saradomin, Zamorak, Armadyl and Bandos. Each god has their own base inside the dungeon, where they keep their stronger forces and their leaders reside. Lower level players may prefer to stay in the entrance, where the battle is taking place.
To enter each God's chambers in the dungeon you need to meet certain criteria:-
- You need to have 70 hitpoints remaining to cross the river into the Zamorak Chamber, and once in Prayer will drain and light will fade - lanterns do not help.
- To enter Saradomin's Encampment you will need two ropes and level 70 Agility.
- To enter Armadyl's Eyrie you will need a crossbow and a mithril grapple, as well as level 70 Ranged.
- To enter Bandos' Stronghold you will need a hammer and level 70 Strength.
Then, to reach the Boss-monster of each god you must kill at least 40 of their side to pass through the door from their base, into their Boss Room. Leaving the dungeon will annul all points gained - so don't leave.
Note: Using any potion to raise your stats so that you can enter a specific base will not work.
If you wear any Zamorakian, Saradomin, Armadyl or Bandos items (for instance a Zamorak Cape or a Bandos chestplate) whilst in the cave, their troops will not attack unless you engage them in combat. The items can be worn in conjunction - so if you wore one item of each god none should be aggressive to you. Remember though that they still do fight back.
3.0 - Armies of the Gods
Each God has their own set of warriors (many of which can be found around RuneScape - but these warriors are far stronger). The main objective of the dungeon is to reach the leaders of these armies and defeat them. Fighting in the dungeon gives good experience, and many creatures inside the bases can drop good items; one item being Dragon Boots dropped by Spiritual Mages (level-83 Slayer required).
The bosses and their body guards can drop Godsword shards (1 to 3), and will also drop their own God's hilt for the sword in addition to other miscellaneous items. The Godsword can be forged with level-80 Smithing (giving 200 experience) using all three shards; once combined with a hilt (hilts can be taken on and off from the blade,) it will give the sword a unique special attack depending on which god's hilt was used. The weapon requires 75 Attack to be wielded and both drops are rare.
Each boss for Armadyl and Bandos also drop a special set of armour related to their respective bosses. Saradomin and Zamorak drop a new weapon each - Saradomin Sword and Zamorak Spear.
Note: Those in red below are guarding each God's boss-monster in their chamber.
Zamorak | |
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Saradomin | |
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Armadyl | |
Armadyl's soldiers are all Aviansie, since they fly above the ground they can only be hit by Ranged and Magic attacks, melee is useless against them. | |
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Bandos | |
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3.1 - The Boss-Monsters
Below are tables showing in depth information about each Boss-Monster. To reach each of them, you must kill 40 of their side (leaving the dungeon brings number back to zero!), and then enter their own zone and go through the door to them. After you leave a Boss-room, you will lose 40 kills, so you will need to earn the amount once more. Each warlord has their own set of three underlings, who are dangerous as well and shall protect their leader. Each room where you fight the monsters also has an altar where you can pray (if you pray once you will have to wait some time before being able to do so again however).
These monsters are extremely difficult to defeat, go in a team of around 10 or more with a minimum combat level of around 95. Don't take any items you don't want to risk losing to any of them.
All of the bosses drop the Godsword shards (1 to 3), which can be combined with a Godsword hilt (there are four hilts, one for each god) to give the weapon a unique special attack. Both the hilt and the Godsword shards are rare drops.
When fighting all of the monsters below, you will need these items in your inventory:
- Super attack potions
- Super strength potions
- Super defence potions
- 2-5 Prayer potions
- Teleport crystal/Teletab/Ectophial
- 15-19 Sharks
- Teleport to Trollheim
K'ril Tsutsaroth | ||
Combat: | 650 | |
Hitpoints: | 255 | |
Max Hit: | 49 | |
Race: | Demon | |
Members: | Yes | |
Quest: | No | |
Nature: | Aggressive | |
Attack Style: | Melee/Magic | |
Examine: | A servant of the god Zamorak. |
Where Found: | North-East chamber (Zamorak's Fortress), in corresponding Boss Room. |
Drops: | Ashes (100%), Coins (19935), Adamant platebody, Super attack potion (3), Super strength (3), Super restore (2), Zamorak brew (2), Rune plate legs, Lantadyme seeds (3), Death rune (123), Unidentified herbs (6/8/10), Half of a key, Rune scimitar, Clue scroll (level-3), Adamant arrow(p++) (297-300), Rune arrow (40), Dragonstone, Adamant javelin (20), Dragon dagger (p++). |
Top Drops: | Godsword shard 1, Godsword shard 2, Godsword shard 3, Zamorak Hilt, Zamorakian Spear, Steam battlestaff, Staff of the dead, Pet k'ril tsutsaroth. |
Strategy: | Equipment: Range:One of the most effective ways is to kill the monster is with Ranged. Here is a list of items that are recommended, in you inventory you must also bring a Super antipoison or you will most likely die.:
Melee: Here is a list of the most effective items to use. In your inventory you must also bring a Super antipoison or you will most likely die. The first ones in the list are the best ones you can use. Remember that the more expensive items you bring with you, the larger your loss will be if you die.
Tactics: |
Notes: | This is the highest combat level monster in God Wars. The monster is immune to poison and his poison can damage up to 16. The boss is guarded by Balfrug Kreeyath (level-151), Tstanon Karlak (level-145) and Zakl'n Gritch (level-142). Best way to reach 40 kill count is to kill werewolves, Icefiends, Pyrefiends or Spiritual mages with Prayer on. |
Commander Zilyana | ||
Combat: | 596 | |
Hitpoints: | ??? | |
Max Hit: | 31 | |
Race: | Angel | |
Members: | Yes | |
Quest: | No | |
Nature: | Aggressive | |
Attack Style: | Melee/Magic | |
Examine: | Commander of Saradomin's forces. |
Where Found: | South-East chamber (Saradomin's Encampment), in corresponding Boss Room. |
Drops: | Super restore (3), Saradomin Brew (3), Half of a key, Prayer potion, Monkfish. |
Top Drops: | Godsword shard 1, Godsword shard 2, Godsword shard 3, Saradomin Hilt, Saradomin Sword, Armadyl crossbow, Pet zilyana. |
Strategy: | Equipment: Melee: Players attempting to take on the Commander should have a combat level of 100+. They will also need level 70 Agility to reach her. To enter Saradomin's encampment you also need two ropes that you tie to a rock. It is best to do this in a separate trip before going to take her on, as the two used up spaces in your inventory is unhelpful. You only ever need to tie the ropes once. Don't try and take on this boss without a good sized team, regardless of your level. To defeat this boss-monster you will also want to pack further prayer potions. Here is a list of what are the most effective items to use. The first ones in the list are the best ones you can use. Remember that the more expensive items you bring with you, the larger your loss will be if you die.
Tactics: |
Notes: | She is guarded by Starlight (level-149), Growler (level-139) and Bree (level-146). Watch out for her special attack as it is Magic based and strikes all players around her. The boss will sometimes drop prayer potions and the bodyguards sometimes drop three cooked monkfish, or a summer pie that shall help extend your trip. Don't forget to pray at the altar whenever possible (there is still a wait between each time this is possible). |
Credits: | Megagamer056 |
Kree'arra | ||
Combat: | 580 | |
Hitpoints: | ??? | |
Max Hit: | 69 | |
Race: | Aviansie | |
Members: | Yes | |
Quest: | No | |
Nature: | Aggressive | |
Attack Style: | Ranged/Magic | |
Examine: | Graceful avatar of Armadyl. |
Where Found: | South-West chamber (Armadyl's Eyrie), in corresponding Boss Room. |
Drops: | Super defence potion (3), Ranging potion (3), Black D'hide Body, Unidentified Herbs. |
Top Drops: | Godsword shard 1, Godsword shard 2, Godsword shard 3, Armadyl Hilt, Armadyl Helmet, Armadyl Legs, Armadyl Chestplate, Pet kree'arra. |
Strategy: | Equipment: Range: Players attempting to take on the Kree'arra should have a combat level of 100+, they also need level 70 Ranged to reach him. To enter Armadyl's eyrie you also need a rope (only ever used once) and a mithril grapple. To defeat this boss-monster you will also want to pack further prayer potions. The Armadyl pendant prevents the Aviansie from being aggressive, when getting the 40 kill count, also killing any Aviansie already in combat saves health. Here is a list of what are the most effective items to use. The first ones in the list are the best ones you can use. Remember that the more expensive items you bring with you, the larger your loss will be if you die.
Tactics: |
Notes: | Kree'arra is one of the Aviansie and thus can fly, making melee attacks useless against it. Kree'arra is protected by Wingman Skree (level-143), Flockleader Geerin (level-149) and Flight Kilisa (level-159). |
Credits: | Rashdan |
General Graardor | ||
Combat: | 624 | |
Hitpoints: | 254 | |
Max Hit: | 60 | |
Race: | Unknown | |
Members: | Yes | |
Quest: | No | |
Nature: | Aggressive | |
Attack Style: | Melee/Ranged | |
Examine: | A huge war chief. |
Where Found: | North-West chamber (Bandos's Stronghold), in corresponding Boss Room. |
Drops: | Coins, Herbs, Adamantite Ore (18-19), Nature Rune (10-65), Rune platebody, Rune pickaxe, Rune 2h sword, Rune longsword, Magic logs (16-33), Coal (120), Super restore potion (4). |
Top Drops: | Godsword shard 1, Godsword shard 2, Godsword shard 3, Bandos hilt, Bandos boots, Bandos tasset, Bandos chestplate, Pet general graardor Dragon spear, Dragon Med Helm. |
Strategy: | Equipment: Melee: Firstly you need a hammer to enter the Bandos Stronghold, so don't forget it. Barrows armour isn't recommended encase you die, also it means you can't wear any god items to lessen the number of aggressive monsters on you. Here is a list of what are the most effective items to use. The first ones in the list are the best ones you can use. Remember that the more expensive items you bring with you, the larger your loss will be if you die.
Tactics: |
Notes: | The General can attack several players at once and is guarded by Sergeant Strongsack (level-141), Sergeant Steelwill (level-142) and Sergeant Grimspike (level-142). Keep in mind that Strongsack attacks with melee, Grimspike with Ranged and Steelwill with Magic. Do not use the Prayer altar that is in the lair until you are very low prayer! Once you use it, you have to wait an unknown time (estimated 10-15 minutes) before using it again. So use it only as needed, and don't leave Prayer on for too long. |
Credits: | Rokjordan0 |
4.0 - Rewards
In the table below you can read the stats of each item attained from the dungeon.
Picture | Name | Requirements | Attack Bonus | Defence Bonus | Other Bonuses | |||||||||
Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | Strength | Prayer | |||
Bandos Boots | 65 Defence | +0 | +0 | +0 | -5 | -3 | +17 | +18 | +19 | +0 | +0 | +0 | +1 | |
Armour Tassets | 65 Defence | +0 | +0 | +0 | -21 | -7 | +71 | +63 | +66 | -4 | +93 | +2 | +1 | |
Bandos Chestplate | 65 Defence | +0 | +0 | +0 | -15 | -10 | +98 | +93 | +105 | -6 | +133 | +4 | +1 | |
Armadyl Chestplate | 70 Defence | -7 | -7 | -7 | -15 | +33 | +46 | +58 | +61 | +70 | +57 | +0 | +1 | |
Armadyl Legs | 70 Defence | -6 | -6 | -6 | -10 | +20 | +32 | +36 | +34 | +30 | +33 | +0 | +1 | |
Armadyl Helm | 70 Defence | -5 | -5 | -5 | -5 | +10 | +6 | +8 | +10 | +10 | +8 | +0 | +1 | |
Dragon Boots | 60 Defence | +0 | +0 | +0 | -3 | -1 | +16 | +17 | +18 | +0 | +0 | +4 | +0 | |
Godsword (any) | 75 Attack | +0 | +132 | +80 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +132 | +8 | |
Saradomin Sword | 70 Attack | +0 | +82 | +60 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +82 | +2 | |
Zamorakian Spear | 70 Attack | +85 | +65 | +65 | +0 | +0 | +13 | +13 | +12 | +0 | +13 | +75 | +2 | |
Steam Battlestaff | None | +7 | -1 | +28 | +10 | +0 | +2 | +3 | +1 | +10 | +0 | +35 | +0 | |
Picture | Name | Requirements | Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | Strength | Prayer |
Attack Bonus | Defence Bonus | Other Bonuses |
As said before, the Godsword is capable of four different special attacks depending on the hilt attached to the blade - the hilts do not affect the swords stats. The Zamorak Godsword is capable of the special attack, Ice Cleave, which freezes opponents for 20 seconds. The Saradomin Godsword can perform the move, Healing Blade which restores half of your hit damage to your hitpoints and a quarter to your prayer, receiving a minimum of 10 Hitpoints and 5 Prayer points. The Armadyl Godsword can carry out The Judgment special attack, inflicting 25% more damage on an opponent. Finally, the Bandos Godsword's special attack is Warstrike, doing 10% more damage and draining the opponents combat stats to 0 in this order: Defence, Strength, Prayer, Attack, Magic, Ranged.
The Saradomin Sword can also perform a special attack called Saradomin's Lightning - a magic based attack capable of 5-15 damage. The Zamorak Spear too, can use the special, Shove (identical to the Dragon Spear special attack) stunning your opponent for some time.
5.0 - Frequently Asked Questions
Q: Do I need a rope every time I enter the dungeon?
A: No, you only have to use the rope once with the rock at the edge of the hole into the dungeon. You do have to speak to the dying knight to do so first however.
Q: What items will protect from which God's troops other than their Godsword?
A:
For Armadyl you will be protected by: The Armadyl helmet, Armadyl legs, Armadyl chestplate and the Armadyl pendant from Temple of Ikov quest.
For Bandos: Bandos boots, Armour tassets, Bandos chestplate and the Ancient mace from Another Slice of H.A.M. quest.
For Saradomin: Saradomin Cape, Holy Symbol, Holy Book, Saradomin Armour, Saradomin Robes Blessed Saradomin Dragonhide, Saradomin Crozier, Saradomin Cloak, Saradomin mitre, Saradomin Staff, Saradomin Stole, Saradomin mjolnir, and the Saradomin Sword.
For Zamorak: Zamorak Cape, Unholy Symbol, Unholy Book, Zamorak Armour, Zamorak Robes, Zamorak Top and Bottom, Blessed Zamorak Dragonhide, Zamorak Crozier, Zamorak Cloak, Zamorak mitre, Zamorak Staff, Zamorak Stole, Zamorak mjolnir, and the Zamorakian Spear.
Castle wars items do not affect the aggression for Saradomin or Zamorak.
Q: Does the Salve Amulet work on Spiritual Creatures in the dungeon?
A: No, as explained by JaGex the monsters have faded from existence so they are not technically dead.